This is the way Renderpower.dk works.
- We are submitting your jobs manually. This means that you CAN NOT render jobs yourself on the farm.
- We will do a small size test of each of your frames, and selected places in animations.
- We will "guesstimate" a time to render your job and the price.
- When you have approved the image output and the price, we render your job.
- If possible we will give you an ETA of your render job after submission.
- We charge a minimum of 50 Euro pr. renderjob, this will be added to the RAW render time.
HOW WE PROCEED.
- We create an FTP account for you.
- You HAVE TO login using the user+password we generate for you.
- You have two folders: UPLOAD and DOWNLOAD
Here you upload YOUR (3DS Max / Maya / Softimage / Rhino / SketchUp) scene(s) + ALL needed assets. (texture maps, lightcaches, proxies, ies profiles and so forth)
Here you download the finished frames. You CAN NOT upload or create folders here.
HOW AND WHAT TO UPLOAD
- 3ds Max: Pack everything into one folder, containing ALL scenes + assets - Upload that folder
- Maya: Upload the complete Project folder including all subfolders. If files outside the Project Path is used, upload these as well.
- Softimage: Upload the complete Projects folder including all subfolders. If files outside the Project Path is used, upload these as well.
- Rhino: Pack everything into one folder, containing ALL scenes + assets - Upload that folder
- SketchUp: Pack everything into one folder, containing ALL scenes + assets. This could be just one .skp file with embedded maps, (ies light profiles are NOT embedded). - Upload that folder
- Make sure you include every single asset referenced in the scene.
GENERAL SCENE PREPARATION
- Prepare and setup the scene including render settings / output sizes / output format AS IF you would render it yourself - THEN upload the scene file(s)
- The scenename will be the output filename
- Upload 1 small size image of each frames to be rendered as a reference to the final output (lighting)
- Please add a TXT file describing the render job (eg. Render CAM001+CAM_Total at 2000 * 2000 pixels)
3ds Max / Maya / Softimage (animations / multiple stills)
Set the desired frame range
Rhino (multiple stills)
Create named view for all the views you want rendered, and make sure they are ALL visible (floating windows) in the Rhino scene when saving.
With embedded Bongo animations. Set desired time and fps.
SketchUp (multiple stills)
Make one scene per view you want rendered. And with V-Ray you have to make a NEW scene that is placed as the first scene, pointing the camera AWAY from the scene, so it renders fast because V-Ray will render the first scene twice (a bug in V-Ray / SketchUp).
Questions? Give Walter a call to help you get rendering! +45 32 96 98 62 or Mail firstname.lastname@example.org